While games often succeed in the larger narrative and raising interesting questions, I often find them failing in the smaller details like dialogue and tone. Why is this so common, and what can be done about it?
I saw something beautiful the other day. One of those moments you might miss, something that makes you look around to your fellow man and think, ‘Did you see that?’
Hello. It has been a while, hasn’t it? I’d like to be the first to welcome you to the next stage in Monochromatic.
Dust floats across the dark corridor, glinting like jewels in the reflected light of a long dead star. The thick glass, meant to protect the delicate interior from the harshness the ship was submerged in, drifting through, refracted much of the light it was met with, leaving the interior dim.
There's something about sitting in front of a computer for a few hours working on a task that leaves me feeling worn out. I haven't gone anywhere, or done anything intensive, but after writing or editing or doing any long-form work on a computer, I have to step away.