Why Are Videogames so Bad at Telling Stories?
While games often succeed in the larger narrative and raising interesting questions, I often find them failing in the smaller details like dialogue and tone. Why is this so common, and what can be done about it?
Computers are Fundamentally Depressing.
There's something about sitting in front of a computer for a few hours working on a task that leaves me feeling worn out. I haven't gone anywhere, or done anything intensive, but after writing or editing or doing any long-form work on a computer, I have to step away.