A manifesto for a more wondrous age.

This website is a collection of my writing. It houses fiction and non-fiction, pieces written for other outlets, and more personal pieces.

I've curated below what I think to be my finest writing.

Fiction -

  • Dust - "The flower looked so frail in my hands, so red in the light. One of the petals was almost translucent. I placed a hand to my mouth and felt the stubble on my lip."
  • Steam - "It was pitch black this time of year, and there was nothing to tell you  where to go. I loved that feeling, it made me feel like I was smart."
  • Chirp - "She got down on her knees and leaned into the bird. It blinked. She gasped softly."
  • Artifact - "Its sacred geometry shifted in my eye, though I knew that was just part of it’s trick. It renders itself different to all those who’d seen it but what I saw left me breathless."
  • Howl - "There was nothing wrong with the moon. It seemed like it would keep growing. It wasn’t a problem until it was."

Non-Fiction -

  • INTERVIEW: Jac Jemc (False Bingo, The Grip of It) on Writing Fiction - The Chicago Review of Books (Forthcoming)
  • REVIEW: THE BIG IMPOSSIBLE, Edward J. Delaney - The Chicago Review of Books (Forthcoming)
  • INTERVIEW: How One Novel's Radical Distribution Methods is Helping the Community it's Set In; EASTERN SPAN, Rick Paulas - Electric Literature (Forthcoming)
  • REVIEW: THE TOPEKA SCHOOL, Ben Lerner - The Chicago Review of Books (Forthcoming)
  • REVIEW: GUN ISLAND, Amitav Ghosh - The Kenyon Review (Forthcoming)
  • REVIEW: VALERIE, Sara Stridsberg - The Chicago Review of Books
  • REVIEW: BLACK FOREST, Valérie Mréjen - The Kenyon Review (Forthcoming)
  • REVIEW: NIMA, Adam Popescu - The Chicago Review of Books
  • REVIEW: AUG 9-FOG, Kathryn Scanlan - The Chicago Review of Books
  • Why Are Videogames so Bad at Telling Stories? - "Or: If Videogames Want to Be Movies, Why Don’t They Learn Lessons from Them?"
  • The Next Instagram (Essay) - Reading Supply - "Something that values the photo and not the snapshot, that gives the user the tools and vocabulary to interact with a piece in the method it deserves. For that, something new has to be created."
  • Computers are Fundamentally Depressing. (Essay) - "It's unnatural to sit in front of box with flashing lights and sounds, in a high tension environment like while working. We know this, inherently, yet rarely choose to talk about it or address it."
  • Interview with Devine Lu Linvega (Interview) - "I've always chosen my battles carefully, and have tried to stay at an  arm's length of anything I love, if only to admire it whole."
  • Rain & Memories (Essay) - "I had filled in gaps in my memories, which made the pull all the more powerful."